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Mann vs Machine mode maintains the existing weapon and class changes intact to test the out in the game’s PvP mode. Weapon upgrades have been altered slightly to fit with the rebalanced weapons and address a few mode-specific concerns, all listed below.
Upgrade Stations don’t work with the current version of the mod, as such a custom upgrade plugin was implemented to use. It will appear once you spawn or return to the resupply room, but can be accessed during setup with the chat command /sm_upgrade.
For any bugs or other issues, use the feedback form here.
Scout | The Sandman and Wrap Assassin gain Firing Delay -10% upgrades The Sandman loses Ball Marks Target upgrade due to having it at base, ball can have multiple targets Marked at a once |
Soldier | The Gunboats, The Mantreads, and B.A.S.E. Jumper gain Ammo Recharge +5% upgrade |
Pyro | Afterburn Time +25% upgrade affects lingering flame duration as well Airblast Force +25% upgrade affects knockback to self as well Airblast Delay -10% upgrade affects airblast pressure recharge as well Flare Guns have their Firing Speed and Reload Speed upgrade consolidated into a single Firing Delay upgrade The Phlogistinator gains Alt-Fire Delay -10% upgrade Dragon’s Fury gains Repressurization Rate -10% upgrade - affects firing speed, alt-fire speed, and pressure recharge Gas Passer Explode On Ignite upgrade reworked to increase damage by x10 per level |
Demoman | Loch-n-Load loses Reload Delay -20% upgrade Sticky Jumper gains +1 Armed Stickybomb upgrade Ali Baba's Wee Booties and The Bootlegger gain Charge Turn Control +50% upgrade Shield Leap ability is affected by Jump Height upgrade B.A.S.E. Jumper gains Ammo Recharge +5% upgrade Ullapool Caber gains Recharge Delay -15% upgrade |
Heavy | Miniguns gain an Instant Rev-Down upgrade that allows for acting immediately from revving down |
Engineer | The Wrangler gains +25 Health on Kill upgrade Short Circuit gains Firing Delay -10% upgrade Dispenser Radius +100% upgrade is tied to wrenches, is reduced to +2 levels for Southern Hospitality |
Medic | Healing Mastery upgrade affects The Vaccinator uber bubble’s healing The Vaccinator has +0.5 Seconds of Ubercharge upgrade that adds 0.5s per bubble |
Sniper | Sniper Rifles gain Clip Size +50% upgrade The Huntsman gains Charge Rate +25% upgrade The Razorback, Darwin’s Danger Shield, and Cozy Camper gain Ammo Recharge +5% upgrade |
Spy | Spy has increased money collection radius, similar to Scout, but only works while uncloaked and does not provide healing Revolvers gain Damage +25% upgrade Watches gain Damage Absorption +20% upgrade Sappers gain Recharge Delay -15% upgrade |